Keep up with the latest changes!
Here you will be able to find the most recent changes to Evolution. If you would like to see a previous version’s changes, you can find them using the button below.
Current Release: Evolution v1.10 Release (Tuesday, January 6th, 2026)
System fixes
⬤Enabled taunts for characters with partners
⬤Disabled switch confirming during taunt startup
⬤Moved location of status effects icons
⬤Decrease the size of the hud notifications such as instant awakening by 20% and moved them outwards
⬤Added stun frame reset for switched out characters
⬤Added elemental fire removal on small ground crash
⬤Fixed hit counter not resetting on pair TUJ’s when main member is not a leader
⬤Fixed “Port Priority” bug
⬤Fixed TUJ issues with NSC Characters
⬤Fixed a visual issue with Sasuke & Itachi’s Perfect Susanoo TUJ
⬤Fixed a bug where the loser of a round would lay on the ground longer than normal
⬤Reworked the Stage Select UI and implemented new functionality
⬤Adjusted Hidden Stone’s Hideout & The Final Valley – Upper (Final Battle) stages wall collisions
⬤Adjusted post outlines
⬤Adjusted the Hidden Leaf Village (Nine Tails Attack) stage so that the rocks are hidden when players are near the edge of the stage
⬤Fixed awakening aura not updating during secret sub rescue animations
⬤Fixed Leader Dash effect when hitting a support
⬤Fixed switch resource transfer bug
⬤Reverted original collision for the Hidden leaf village stage
⬤Added outer collision to practice stage to stop projectiles from being active indefinitely to despawn projectiles
⬤Fixed Portuguese text
⬤Adjusted the spawn locations of cinematic animations on Six Paths Spiritual Realm map
⬤Fixed ultimate finishing cuts not triggering for multiple characters
Mechanical
⬤Increased round count up to 9
⬤Added compensatory items exclusively for higher round intervals
⬤Decreased counter recovery by 1 frame
⬤Added the Relay mechanic from Storm 3 (this can be found in Extra tech, activated by holding Attack)
⬤Added the Instant Awakening mechanic from Storm 3 (this can also be found in Extra tech, activated by L3)
⬤Added hit confirm condition to combo ending cutscenes
⬤Removed combo grab stunlocks
⬤Fixed player partner blue dash hitboxes on whiff
⬤Fixed puppet guard break pill hitboxes during startup
⬤Fixed directional source for certain damage interactions (ex. Pain’s tilt)
⬤Added Chakra dash cancel for puppets
⬤Added puppet return cancel with analog
⬤Disabled Counter on full analog tilt of a guarding puppet master allowing for gKunai (Extra Tech only)
⬤Removed puppet animation checks for gKunai
⬤Storm 1 variants of characters have item sets similar to their original item sets from storm 1
⬤Removed Leader Dash camera shake when hitting a support
⬤Made sleeping players wake up when a ultimate jutsu/team ultimate jutsu is performed
⬤Disabled randomizer from picking already picked characters in character select screen
Game Content
⬤The game now has an in-game update notification on the title screen
⬤Battle Hud now displays guard health
⬤Added multiple stages
⬤Added SFX to multiple stages
⬤Added old SFX for characters introduced from Storm 3 and earlier
⬤Adjusted Kurama’s model in the nine tails stage
⬤Added Lightning to the Revolution awakening stage
⬤Ported hitsphere display from the Debug version of Storm 4 into practice mode
⬤Added smoke effects to partner taunts
⬤Added Extra Tech option in VS mode
60 FPS Specific
⬤Fixed Ohnokis Ultimate animation on 60fps allowing it to connect like on 30fps
⬤Fixed Pain’s air combo not connecting properly on 60fps
⬤Fixed Momoshiki (Anime ver) combos not confirming on 60 fps
⬤Fixed Sasuke (Storm 3 EMS) up combo not confirming on 60 fps
⬤Adjusted Guy (8 Gates) ultimate to work better in 60fps
⬤Fixed Mitsuki’s up combo not confirming on 60 fps
⬤Adjusted Zabuza ultimate for 60 fps
⬤Fixed a issue with Sasuke (Supporting Kage) effects not working properly on 60fps
⬤Fixed Kirin ultimate effects for 60fps
Character Specific
⬤Added the following characters to the game;
- Kurenai
- Tsunade (Part One)
- Orochimaru (Part One)
- Jiraiya (Part One)
- Itachi (Part One)
- Kisame (Part One)
- Kakashi (Part One)
- Kabuto (Part One)
- Guy (Part One)
- Kankuro (Salamander [Awakening])
- Kakashi (Maskless)
- Naruto (Nine Tails Chakra Mode)
- Kawaki (Karma Progression)
- Boruto Uzumaki (Karma Progression)
- Mecha Naruto (3 Tail Mode [Instant Awakening])
⬤Support Type Changes;
- Temari (PTS): Cover fire
- Temari: Break Guard
- Temari (Boruto): Charge Guard
- Tsunade (Part One): Charge Guard
- Orochimaru (Part One): Secret Sub
- Jiraiya (Part One): Combo Support
- Itachi (Part One): Strike Back
- Kisame (Part One): Charge Assist
- Kakashi (Part One): Break Guard
- Guy (Part One): Cover Fire
- Kabuto (Part One): Secret Sub
⬤Added Costumes;
- Naruto Uzumaki (Ichiraku Ramen Costume)
- Hinata Hyuga (ROAD TO SAKURA)
- Konan (Swimsuit)
- Darui (Raikage)
- Killer bee (BORUTO)
- Kabuto (Possessed Mode)
- MaskMan (Akatsuki)
- Lars (Tekken 6)
- Shisui (Jonin)
- Sasuke (Anbu)
⬤Adjusted Spanish and Portuguese voice clips for multiple characters:
- Guy (part one)
- Kimimaro
- Naruto (PTS)
- Asuma
- Minato (Reanimation)
- Sasuke Uchiha (Rinne Sharingan)
- Sasuke (The Last)
- Sakura (Road to Boruto)
- Rock Lee (PTS)
- Sasuke (PTS)
- Indra
⬤Delta
-Added homing to her second jutsu (Ray of Destruction)
⬤Indra
-Increased chakra cost for “Amaterasu”
-Fixed body priority being assigned to the wrong jutsu
-Changed eye texture to original manga variant
⬤Karin
-New jutsu: “Healing Technique”
⬤Obito (Rampaging)
-Fixed game crashing after winning
⬤ Kankuro (Salamander)
-Fixed missing partner on awake charge
-Adjusted awakening jutsu hit and damage
-Increased awakening body priority to match huge awakenings
⬤Gaara (PTS)
-Fixed Sand Shower jutsu projectile not being deleted when a successful counter occurs
⬤Deidara
-Added a costume (Ultimate Art)
-Increased collision of dragon awakening to prevent him from going out of bounds when using awakening skill
-Fixed combos dropping
⬤Fuu
-Added SFX to the taunt
⬤Choji (Road to Boruto)
-Fixed jacket clipping during strike back
⬤Yugito Nii
-Adjusted multiple hitsphere sizes, spawn times, active frames, and pushback for multiple ground combo moves
-Mediated neutral combo dropping when slowed down
-Redistributed combo damage to further favor finishing the down combo for max damage
⬤Zabuza
-Adjusted multiple ground combo cancel frames, hitsphere active frames, and hitsphere sizes
-Adjusted up combo first hit stagger
-Increased air combo first hit hitsphere size and air combo ender damage
-Increased Tilt tracking and damage slightly
-Ultimate now has sfx from previous Storm games
-Adjusted sfx for start up ultimate
-Fixed backhit on IC1 caused by recent adjustments
⬤Boruto (All variants)
-Enabled hurtspheres during backdash
⬤Sakura (All variants except PTS)
-Now using the Storm 3 version animation
-Now has ground effects during team ultimate sequence
-Down combo ender effect fix
-Extended tilt stagger
-Changed awakening ic3 to be unreboundable
-Added a hitbox to awakening tilt summon
-Increased awakening jutsu guard damage
⬤Mei Terumi
-Reduced tracking and travel range of water bullets
⬤Naruto (PTS)
-Adjusted Combo support
⬤Kankuro (PTS)
-Removed cdash hitbox
⬤Sasuke (PTS)
-Removed active hitbox after movement is complete for the Curse Power Ultimate
-Fixed awakening combo dropping
⬤Hinata (PTS)
-Fixed missing 2nd jutsu hit as support
⬤Rock Lee (PTS)
-Fixed support attacks not hitting
⬤ Neji (PTS)
-Fixed missing hit in neutral combo
⬤Shikamaru (PTS)
-Second jutsu animation now matches throw
⬤Sasuke (Shippuden)
-Added offset to the dummy hitsphere on the up combo which should prevent unintended confirmation to a combo ender
-New jutsu: (Chidori: Chakra Blade)
⬤Sasuke (Five Kage Summit)
-Nerfed the damage of the “Susano’o” ultimate doing unintended extra damage
⬤Sasuke Uchiha (“Taka”)
-Fixed awakening air combo ender whiff
⬤Sasuke (Supporting Kage)
-Reduced active frames on ultimate jutsu
-Increased chakra cost on “Inferno Style: Dragon Flame Loud Singing Jutsu”
-Now has “Inferno Style: Fire Ball Jutsu” as a selectable jutsu
⬤ Naruto Uzumaki (Baryon Mode)
-Added upgraded shaders made by Hydra for KCM model
-Adjusted UV for KCM model
-Added Armor Break for both KCM costumes with and witout mantle
-Adjusted voice line when using Chakra Shuriken (Swapped English voice line in Japanense file to correct one)
-Changed SFX for neutral combo
-Changed the support icon for when not awakened
-Fixed normals of first costume
-Slightly buffed tilt
⬤ Kakashi Hatake (DMS)
-Fixed body model of main body and clones to sliced jacket
-Fixed normals for model
-Fixed flickering of both eyes for RTB Costume
-Fixed Maskless variant’s awakening collision settings
-Fixed missing string text for left awakening skill
⬤ Kakashi Hatake
-Fixed normals for model
-Added “Sakumo Clothes” costume
-Nerfed the damage of the “Kamui” ultimate doing unintended extra damage
-Multiple hit sphere adjustments
-Ac1 active frame adjusted
⬤ Naruto Uzumaki (Sage of Six Paths Mode)
-Removed guard hit gaps
⬤Naruto Uzumaki (Shippuden)
-Added “Shadow Clone Rasengan” as a Instant awakening jutsu
⬤Naruto Uzumaki (Sage Art: Massive Rasengan Barrage)
-Added “Shadow Clone Rasengan” as a Instant awakening jutsu
⬤Naruto Uzumaki (Tailed Beast Bomb)
-Added “Shadow Clone Rasengan” as a Instant awakening jutsu
⬤ Naruto Uzumaki (The Last)
-Upgraded shaders for awakening model
-Separated awakening models between “The Last” and “Hokage” variants
-Added “Everyday Clothes” costume
⬤ Naruto Uzumaki (Five Kage Summit)
-Upgraded shaders for awakening model
-Adjusted UV’s on body to prevent falloff looking bad on model after awakening ends
⬤ Naruto Uzumaki (Kurama Link Mode)
-Changed textures to match them closer with anime
-Upgraded Shaders for model
-Enabled TUJ to be used with Sasuke (Road to Ninja)
-Reduced tilt startup
-Extended combo string on guard
⬤ Naruto Uzumaki (Great Ninja War)
-Changed Textures and upgraded shaders for KCM model
-Upgraded shaders of KCM model in awakening
-Changed KCM combo projectile animation on hit so it no longer is on the ground
⬤ Tayuya
-Added classic jutsu from Storm 1
-Fixed Doki summon interrupt bug
⬤ Kidomaru
-Added Spider Web jutsu from Storm 1
⬤ Might Guy (Great Ninja War)
-Restored the classic side combo as neutral combo
⬤ Naruto Uzumaki (Six Paths)
-Upgraded shaders for model
-Fixed clipping issues for model
-Applied cellshade on inner jacket and body part of model
-Upscaled textures
-Made overall look closer to anime
⬤Minato Namikaze (Edo)
-Adjusted UV’s on some KCM model parts to imiate “fake outline”
-Used Hydra upgraded shaders on KCM model
-Remade textures to make them closer to anime variant
-Changed color of falloff to orange like in case of other KCM models
-Fixed Minato teleport tag reset on deawaken
⬤Madara Uchiha (Six Paths)
-Fixed small differences in colors for body and broken part of robe, rinnegans
-Fixed wrong cull mode for broken part of robe after Armor Break
-Limbo model was adjusted in awakening cutscene to look the same as main body
-Limbo has a 3rd eye on grab and on the rest of his moveset after model changed post awakening end
-Celshade texture of model has been improved
-Adjusted the air item use animation so that the orbs don’t freeze mid air when using a consumable
⬤Obito (Ten Tails Jinchuriki)
-Added extra hit sphere on tilt
-Fixed awakening combo drop
-Fixed awakening air combo drop near a wall on certain angle
-Changed awakening grab to unblockable
⬤Naruto Uzumaki (Road to Boruto)
-Used shaders by Hydra on KCM model
-Upscaled textures of KCM model
-Adjusted some UV’s and added bandage on right hand for KCM model
-Used Hydra shader and outlines to adjust eyebrows, hair, clones on Ultimate Jutsu for KCM model
-Adjusted textures of teeth and nose to match color of main body for TUJ with Sasuke (RTB)
-Adjusted textures of some effects for TUJ with Sasuke (RTB)
-Fixed chakra effects during instant awakening
-Slightly buffed tilt
⬤Sasuke Uchiha (Road to Boruto)
-Increased jutsu (Heavenly Hand Power: Chidori) damage on guard x10
⬤Sarada Uchiha (Road to Boruto)
-Nerfed the damage of the “Sudden Shower Crusher” ultimate doing unintended extra damage
⬤Madara Uchiha (Fanless/Reanimation)
-Fixed restoring characters shadows during neutral ender since it disabled the shadows if strike back occurs
⬤Madara Uchiha (Reanimated Release)
-Fixed wrong texture for clones grab when using Black Robe Hidden Leaf costume (Eye, Torn part of clothes
-Eyes no longer switch to EMS when performing TUJ with Hashirama
-Tilt active frame adjustment + hitstop increase & intro combo advancement adjustment to match animation
⬤ Masked Man
-Fixed issue with awakening hood and eye animations not swapping correctly
-Remade Akatsuki costume
-Chain cuffs have been added on all costumes no matter the situation
-Fixed neutral hits whiffing sometimes
-Fixed combos dropping
⬤ Lars
-Added custom character select animation by Lunar
-Fixed outlines for hair
-Shader changes for rest of his body
-Made red lines on cape glow
-Jutsu (Zeus) nerfed
-Combo support hitbox adjustments
-Adjusted hit spheres to intro combo
-Added tracking to tilt
-Adjusted advancement during kunai to better reflect animation
⬤ Haku
-Added “Everyday Clothes” costume
⬤ Sasuke Uchiha (The Last)
-Adjusted outline of hood for costume
-Adjusted vertex connections between hood(on) and mantel to make them look better as one
-Improved normals for mantel and hood(on)
-Adjusted hood mesh to prevent from dissapearing during UJ after Armor Break
-Removed support unguardable attack
⬤ Kisame Hoshigaki
-Improved model quality of default model
-Armor Break face replaced, added some shadows under muscle part of chest, and back
-Fixed missing texture during ultimate when using the Hidden Mist Village costume
⬤ Nagato Uzumaki
-Changed default support pick to Edo Itachi
-Improved shading for model
⬤ Itachi Uchiha (Edo)
-Changed hair for Armor Break model and clones
-Fixed weight painting of necklace
-Enabled Armor Break model for main body and clones
-During Instant awakening he has the triple fireball from storm revolution
⬤ Sasuke Uchiha (EMS)
-Fixed physics on Armor Break for robe
-Improved shading for default costume
⬤ Shisui Uchiha (Perfect Susanoo)
-Added Armor Break model
⬤ Shisui Uchiha
-Improved Jonin model
⬤ Kushina Uzumaki
-Fixed the awakening model
⬤ Naruto Uzumaki (Sage Mode)
-Added Armor Break for main body and clones of Hokage Outfit with and without hat on his back
-Nerfed the damage of “True Wind Style: Rasen Shuriken” ultimate doing unintended extra damage
-Added “Shadow Clone Rasengan Barrage” as a Instant awakening jutsu
⬤ Jiraiya
-Added awakening model so that it no longer changes to his first costume while going into awakening from a different costume
-Fixed awakening attacks missing for second costume
-Fixed playing a sharigan sfx in awakening grab animation
⬤ Mitsuki
-Gave a tilt to his Sage Mode awakening
-Fixed the awakening model
⬤ Rock Lee (RTB)
-Enabled air jutsu
⬤ Hinata Hyuga (Shippuden)
-Adjusted movement during grab animations
-Fixed being able to select Uzumaki Family TUJ with Boruto costume
-Fixed grab success animation and made it identical between S2 and S3 iterations
-Added awakening actions to S3 iteration
-Fixed Hinata hand aura in awakening and enabled awakening skills
⬤ Hinata Hyuga (The Last)
-Fixed being able to sleect Uzumaki Family TUJ with The Last costume
⬤ Hinata Hyuga (RTB)
-Improved Shading
⬤ Orochimaru
-Improved shading for default costume
⬤ Kiba (all variants)
-Fixed missing partner effect on leader change out
⬤ Kiba (RTB)
-Fixed missing partner after interrupting his jutsu
⬤ Muu
-Fixed awakening action stun animation bug
⬤ Boruto (Karma Progression)
-Horn becomes broken from Armor Break
-Added new icons for horn costume
-Removed duplicate voice clip during ultimate
-Adjusted the rescue sound cue
⬤ Sasori
-Improved shading for default costume and awakening model
-Fixed broken UJ confirm if loaded as support
-Removed duplicate awakening actions. Now has two unique actions
⬤ Asuma Sarutobi
-Changed default support pick to Kurenai
⬤Kurenai
-Fixed the voice lines in japanese, portuguese, and spanish when saving someone during strike back
⬤ Hiruzen Sarutobi
-Adjusted the animation for water wall awakening action so it’s closer to his face
-Added old select animation
-Changed default UJ of Edo costume
⬤ Tobirama Senju
-Added old select animation
-Changed default UJ of Edo Costume
-Added teleporting grab from connections in awakening
⬤ Tobi (Great Ninja War)
-Fixed missing accessory during Guard Break Pill animation
⬤ Hanzo
-Fixed missing accessory during Guard Break Pill animation
⬤ Tsunade
-Changed visuals during UJ
-Now has ground effects during team ultimate sequence
⬤ Konan
-Removed swimsuit costume
⬤ Hidan
-Adjusted animations in parts of moveset (Grab)
-Added Leather costume as seen from Akatsuki Escapades
-Fixed Hidan not triggering the finishing cut when using the Leather Jacket Costume
⬤ Pain
-Added costumes for each other path of pain
-Fixed a Issue with Pain paths texture not behaving correctly after armor break
⬤ Sasuke (Rinne Sharingan)
-Added costume Final Battle)
⬤ Kaguya Otsutsuki
-Fixed glitched animations
-Increased neutral animation interpolation for smooth animation transitions
⬤ Minato Namikaze (Alive)
-Fixed animations in UJ
⬤ Hashirama Senju (Sage Mode)
-Fixed not being able to perform UJ
⬤ Rasa
-Fixed breaking the game during TUJ and being in second slot
⬤ Shikamaru
-Added awakening actions
-Changed land item projectile spawn time from 11 to 7
⬤ Shikamaru (Boruto)
-Changed land item projectile spawn time from 11 to 7
⬤ Momoshiki Otsutsuki (Movie & Anime)
-Increased damage for awakening actions and jutsu
-Fixed awakening combo stun not connecting on big awakenings
-Fixed missing jutsu
-Fixed Jutsu projectile missing
-Increased hit sphere on grab
⬤ Kawaki (Karma Progression)
-Adjusted tilt frame windows
-Adjusted frame windows for UJ startup
-Sukunabikona: Bloom Profusion has been nerfed
–Increased the start up of the hit sphere by 1 frame
–Reduced the later end of the projectile animation by 10 frames
–Reduced the height of the projectile by 70 units
⬤ Isshiki Otsutsuki
-Daikokuten: Karmic Flames now does elemental damage
⬤ Sakura Haruno
-Adjusted costume order
-Fixed moving damage marks and off placement after Armor Break of Hello Kitty costume
-Restored awakening cinematic from S2
-Decreased combo button press timings slightly and minor advancement readjust
⬤ Tobi
-Added Akatsuki Escapades costume
⬤ Iruka Umino
-Revert jutsu to normal behavior
⬤ Mecha Naruto
-Adjusted big awakening hitbox
-Added missing voice lines
-Added finishing cut image against Naruto and Hinata from Revolution
-Reduced the backward velocity of Instant Awakening during secret sub rescue
-Added 3 tail awakening from storm revolution as a instant awakening (extra tech/singles only)
-Removed hitstop from Mecha Naruto hits allowing for easier jump cancel
-Adjusted Mecha Naruto side ninja moves to cancel to fall later in the animation
⬤Added Team UJ for Itachi & Kisame, Sasuke (Hebi) & Orochimaru
⬤Adjusted finishing cut timings for Storm 1 Character UJ ports
⬤Fixed air switch in puppet wire for all Kankuro variants
⬤Fixed Itachi’s clone looking weird during team ultimate (The Baddest Assassins) during armor break
⬤Improved shading of Hebi Sasuke (White Robe)
⬤Fixed partners appearing for Kankuro (Salamander) & Sasori in awakening after secret sub rescue
⬤Fixed missing chip damage on Sakura & Ino S1 jutsu
⬤Fixed Sasuke (Supporting Kage) Ultimate Jutsu icon issue due to different cost
⬤Fixed an issue with Kimimaro having issues following up after jutsu hit
⬤Fixed Obito Uchiha (Berserk) hurtbox during taunt
⬤Fixed Hanabi not having byakugan when using her alternate costume(Shippuden)
⬤Fixed Momoshiki and Kinshishi not having proper glowing effects during awakening
⬤Fixed Madara Uchiha (Six Paths) teleport ic1 reset bug on
⬤Fixed Jigen tilt hit velocity bugging out on dashing victim
⬤Fixed Hinata sliding during “8 Trigrams Air Palm” jutsu
⬤Fixed an issue where Kimimaru would have the ultimate sfx and voice play at the wrong time when hitting second ultimate(Genji Dance) during a finishing scene
⬤Fixed Choji (Shippuden) model size bug when losing a round during awakening
⬤Fixed Indra’s neutral combo ender sub bug
⬤Fixed Kurenai voice missing during certain interactions
⬤Fixed Naruto (Goku) missing texture when armor broke for shadow clones
⬤Fixed Kidomaru not having a awakening projectile when pick second jutsu
⬤Fixed Momoshiki (anime) have big awakening foot sound sfx when jumping and landing
⬤Killer bee combo support has been fixed
⬤Mitsuki tilt has been fixed
⬤Sasuke (EMS Storm 3) Added sfx of Sharingan to his first ultimate jutsu
⬤Fixed an issue that would crash the game where Rock Lee (pts) would crash the game if you picked the second jutsu (Primary Lotus) then awaken during match
⬤Fixed an issue that would crash the game where Kimimaru would crash the game if you picked the second jutsu (Camellia Dance) then awaken during match
⬤Fixed Kaguya not having Byakugan enabled during awakening
⬤Fixed missing voice lines during Hagoromo, Indra, Ashura team ult
⬤Fixed Sasuke (Shippuden) Combo support
⬤Fixed Boruto (Karma progression) playing the wrong voice line in Japanese, portuguese, and spanish when performing chakra dash.
⬤Fixed Hello Kitty Sakura infinite load during team ult
⬤Fixed Sasuke (Five Kage Summit) finishing cut bug for Kirin ultimate
⬤Fixed an issue with PTS Rock Lee crashing the game when using second ninjutsu jutsu (Primary Lotus) then doing a team ult
⬤Fixed an issue where Delta could not kill with grab
⬤Fixed an issue where the game would crash if you picked 3rd jutsu (Amaterasu) with Itachi