Release Date – May 17th, 2024
System Changes;
Increased heap memory allocation to prevent crashes
Final Valley stage rain sfx falloff fixed
Fixed a issue with certain ultimate did not display properly when on the hidden leaf village (after great ninja war) stage
Fixed character switching crash on WINE
Fixed returning to session from practice mode crash
Fixed collision issue on Hidden Leaf Village (After the Great Ninja War)
Fixed collision issue on The Hokage’s Mansion Stage
Adjusted the collision on Lightning Desert (Devastated) (hopefully it less visually buggy)
Extended the ground collision on the Practice Stage due to crawler projectiles falling off the map once they make it past the outer invisible wall.
Fixed counter effect on interrupt issue
Fixed team ultimate displacement when on the foot of the divine tree -dawn (cut)
Fixed the Connections characters chakra recharge rate
Fixed infinite awakening from failed switch
Fixed awakening chakra charge effect parenting
Changed the character select screen order and added a new page
Added the connections main effect file. (Effects will resemble connections)
Adjusted all of the connections ports visual effects to resemble connections
Fixed team ult position on the ninja academy stage
Fixed multi-combo stunlocks after a substitution
Fixed Guard Break post-hit stun
Fixed a bug that would cause the game to infinite load when picking team ultimate: Arcane Technique while using specific costumes for Sakura (Great Ninja War)
Mechanical Changes;
Awakening end clash glitch fixed (De-awakening on the same frame a clash from projectile attack occurs)
Air switch Hurtbox glitch workaround fix (enable only on 2nd frame when the hurtbox position is correctly updated)
Stunlock (landing -> neutral) bugfix
Added Charged Jutsu input for supports
Decreased Ninja Dash start up (14f→9f)
Counter now deletes projectile attacks like it would with physical ones
Redone stunlock removal change. Huge awakenings can be stunlocked and can stunlock
Cutscene camera disabled for leader switch support combos
Added delay to air rebound
Added Ninja Dash Item cancel
Awakening Health Threshold increased to 49%
Switching to another character will fail now when you perform the action at the end of your hit stun/guard hit.
Fixed landing stunlocks
Armor Break start health value increased 45% -> 49%
Storm Gauge Gain for damage inflicted increased 0.25 -> 0.5
Storm Gauge Gain for damage received reduced 0.5 -> 0.25
Storm Gauge Gain for damage received when health is less than 50% decreased 1.5 -> 1.0
Auto Chakra Regen rate increased 0.03 -> 0.1
Counter Attack Substitute cost increased 50% -> 100%
Secret Substitution cooldown frames increased
Allowed Switch during counter active frames instead of recovery
Changed Leader (Blue) Dash to have chakra dash properties (this may still have some issues)
Added Taunts; Press select to use. (due to bugs we disabled this feature for the puppet/partner characters like Kankuro and Kiba)
The following adjustments have been made to Items within in the game;
Paper Bomb – Chip Damage, Unreboundable
Bomb Ball – Chip Damage, Unreboundable
Food Pills – 30% > 20%
Tortoiseshell Pills – 20% > 25%
Shot Run Pill – 20% > 35%
Sub Log – 2 seconds
Power Mochi – 50%
Exhaustion Tag – 20% > 30%
Defense Breaking Tag – 20%
Sluggish Tag – 30%
Sleep Tag – 2 seconds, connects on ground
Chakra Seal Tag – 3 seconds
Chakra Recovery Elixir – 20%
Lightning Tag – 1 second, connects on ground
Chakra Recovery Elixir – 25%
Chakra Inhale Tag – 30% > 20%
Burst Kunai – Chip Damage
Kunai Rain – Chip Damage
Reduced Counter active frames (10f -> 8f)
Increased Counter recovery frames (17f -> 21f)
Ultimate Jutsu cost increased to 45%
Added Cover Fire during NMK and Kunai combos
Added Air Guardhit to Kunai cancel
Added standard Kunai Cover fire
Enabled buffs/debuffs on support characters
Removed Guard Hit -> Ninja Move (same frame) cancel
Disabled Support call during guard break, sleep, counter recovery
Increased hit stun when a character gets hit during certain stagger attacks while in guard break state
Removed 100% Chakra gain from Max Storm Gauge
Removed dual cost on Ultimate Jutsus/Team Ultimate Jutsus
Made stat changes from items affect the specific character when switched out
Added dual auto sub fill regen rate. When not getting hit, your subs will regen at a slower rate that is half of the current one used and fast (the original) rate for when you’re getting hit
Added slowed (x0.5) chakra regen rate during:
Chakra Dash
Spark Dash
Back Dash
Stagger
Jutsus
Ultimate Jutsus
Team Ultimate Jutsus
Combos
Kunai
Chakra Kunai
Tilts
Ninja move kunai
On guard input
After 2nd jump until you land
Exception: Max Storm Gauge
Game Content;
Practice mode extra tech flag reset prevention in Offline allowing you to play with the toggle in VS Battle
Added Stages from Storm Connections
Added armor break for 4th Orochimaru costume, PTS Ino Costume
Added costumes for various characters
Added different voices for Uchiha Family TUJ
Changed voice line for Kawaki UJ
Changed hit counter effect to reset if not in stagger/stun state
Added Shaders from Storm Connections
Added match timer halt during cutscenes
Changed hit counter effect to reset if not in stagger/stun state
Player 2 now starts as Sasuke on character select
Stage Select has instant pick when you random the select like in Character screen
Enabled same character pick for 1st support slot
Added custom voice lines in Spanish and Portuguese for Lars (Winning Quote, Ultimate Jutsu, Finishing Cut In Image)
Added costumes for Pain Six Paths when using (Initial Akatsuki Uniform) costume (Note: does not work properly if pain is on both teams)
Added costume for Kaguya (God Tree’s Guardian)
Added the following costumes;
Boruto (Time skip), Sasuke (Time skip), PTS Sasuke (Curse mark), Kaguya (Sleepwear, Advent), Orochimaru (Mission Uniform, Boruto era), Hashirama (Hakam Pants, Final Battle, Warring States Period), Madara (Hidden leaf), Mei (Swimsuit)
60 FPS Specific;
Fixed Ohnokis animation in Ultimate on 60fps allowing it to connect like on 30fps
Fixed Pain air combo not connecting properly on 60fps
Fixed Momoshiki (anime ver) combos not confirming on 60 fps
Fixed sasuke (storm 3 ems) up combo not confirming on 60 fps
Adjusted guy (8 gates) ultimate to work better in 60fps
Fixed Mitsuki’s up combo not confirming on 60 fps
Adjusted Zabuza ultimate for 60 fps
Character Specific;
The Following Characters Have been ported to the game:
Lars
EMS Sasuke (Storm 3 Variant)
Boruto (Karma)
Kawaki
Baryon Mode Naruto
Sasuke (Supporting Kage)
Jigen
Delta
Boro
Kashin Koji
Hagaromo
Ashura
Indra
Isshiki
-Please note: Storm Connections characters and stages require you owning the Next Generations DLC
The following awakenings have been ported:
Momoshiki (Anime Version)
Mitsuki (Sage Mode)
Itachi (Classic Susanoo)
Shisui (Classic Susanoo)
Choji (Super Expansion)
The following characters have returning jutsus:
PTS Sakura (This Fairy Tale Is For Real!!)
PTS Ino (16-Hit Combo)
PTS Neji (8 Trigrams Palm Tempest Dance)
PTS Lee (Primary Lotus)
PTS Tenten (Ninja Tool: Needle Flower Blast)
PTS Shino (Hidden Jutsu: Insect Cloud)
PTS Hinata (Heaven’s Dance Of Hazy White)
PTS Kankuro (Puppet: Coarse Coffin)
PTS Temari (Wind Scythe Jutsu)
Kimimaro (Camellia Dance)
Kakuzu (Explosive Flame Thunder Clap)
Killer Bee (Lariat)
Kidomaru (Spiral Spider Web)
Jirobo (Earth Style: Sphere of Graves)
The following characters now have a new/returning awakening action:
Sasori (Fire Barrage)
Sasuke [Taka] (Uchiha Shuriken Formation: Spring Lightning)
Itachi [Classic Susanoo] (Clone Dynamic Explosion: Attack, Yasaka Beads)
Obito [Ten Tails Jinchuriki] (Truth-Seeking Skewer)
Obito [Unmasked] (Crushing Shock)
Madara [Reanimation] (Yasaka Beads)
Guy [7 Gates] (Gate of Opening, Gate of Closing)
Ohnoki (Earth Style: Weighted Boulder Jutsu, Earth Style: Lightened Boulder Jutsu)
Mifune (Absolute Inscription)
Kakashi [Jonin] (White Flash)
Sakura (Sakura Banner)
Yamato (Wood Style: Domed Wall, Wood Style: Forest Destruction)
Gaara (Swift Sand Spear Attack)
Hiruzen (Earth Style: Mud Wall, Water Style: Water Wall)
Tsunade (Summoning Jutsu: Katsuyu)
Kakuzu (Weird Mask Purgatory)
Following characters have air jutsu variants:
Mei (Lava Style: Dissolving Jutsu)
PTS Naruto (Demon Wind Shuriken)
PTS Shikamaru
Danzo
Hinata (Protective 8 Trigrams 64 Palms)
Kakashi (Fire ball)
Obito [Young] (Fire Ball)
Rock lee
Sasuke [Hebi] (Fire Ball)
Darui
Obito (Bomb Blast)
Shisui (Fire ball)
Mitsuki (Wind Waves)
The following characters have new or modified jutsus:
Jiraiya (Fire Style: Flame Bombs)
Orochimaru (Wind Style: Great Breach)
Killer Bee [shark skin] (Tail beast Bomb)
PTS Sasuke (Fire Style: Phoenix Flower Jutsu)
Adjusted Adult Kiba to have win quotes
Removed invisibility frames from sasuke (sup kage) almighty push jutsu
Adjusted DMS Kakashi voice lines during kamui lightning blade ultimate
Adjusted Nagato sfx when activating his ultimate
Hiruzen now has hand sign sfx when doing water dragon
Kisame now has hand sign sfx when doing water dragon
Suigetsu now has hand sign sfx when doing water dragon
2nd Mizukage now has hand sign sfx when doing water dragon
Adjusted the timing on the hand signs sfx for Zabuza
Added sheath sfx to Suigetsu combos
Adjusted Sasuke (s3 ems) to have a proper animation when using fireball jutsu
Mitsuki Second costume is now properly labeled
Fixed Choji win quotes
Fixed Sarada and Mitsuki not having proper finishing cutscenes
Fixed an issue with Unmasked Obito having the wrong shuriken projectile
Fixed Sakura missing awakening icons when using certain costumes
Fixed Mitsuki having not loading the correct texture when using the second costume and second ultimate
Fixed an issue when Adult Tenten used her ultimate the scroll would not display properly
Fixed an issue were if Utakata is awakened the opposing player would not be able to properly target the tail beast
Fixed six paths Madara saying the wrong voice line during awakening grab
Added team ult reaction when doing the Reverse Sexy jutsu against RTB Ino, RTB Tenten, Delta
Fixed a bug with Sarada academy outfit missing texture(s) during ultimate
Fixed an issue when picking second jutsu with the Naruto [RTB] (hat) costume that would cause the game to infinitely load
Fixed an issue with Sarada missing her eyes when armor was broken and doing certain actions
Fixed Hokage Naruto (RTB) having his hat during his awakening animation
Removed elemental effect off PTS Lee Lotus
Fixed an issue with Mitsuki Ultimate and Awakening not displaying the correct models and effects when using both regular costume and Mission Uniform
Added elemental effect to Chunin Sarada chidori jutsu
Fixed Jirobo up combo followup
Adjusted Shisui (classic) to having hand sfx during tilt
Adjusted the timing for Boro voice line during the Kara team ultimate
Adjusted PTS Hinata Chunin exam costume
Added a collision sphere to ino headband costume to help with physics during her awakening animation
Added Minato ultimate file to help with physics during second ultimate
Restored Gaara’s sand effects for when the sand effects despawn and added SFX
Sarada now has 2 tomoe in her eyes for awakening and ultimate, icons also adjusted
Gave PTS characters voice lines when they do the storm 1 Jutsu in Spanish and Portuguese
Removed a costume from Orochimaru (Chunin exam) due to a bug
Fixed Zabuza (debut) costume sword missing when getting hit
Fixed Mitzuki (Mission Uniform) armor break model
Fixed Obito Uchiha (Great Ninja War) exit animation
Fixed Sasuke not being in the correct position during the team ultimate with Itachi (Reanimation)
Fixed Hashirama not being able to do charged jutsu
Fixed Naruto (Kurama Link) saying the Japanese voice clip during awakening
Fixed Itachi (Akatsuki) double voice clip during neutral combo ender
Karin can now use special ultimate jutsu variant against Storm 3 sasuke
Added sfx to Sarada awakening animation
Added sfx to Sasuke (Supporting Kage) awakening tilt
Restored and added legacy movesets for Hinata and Sakura
Enabled Kirin Ultimate for 5KS Sasuke
Gave Crab Summoning tilt to Pain from Old Storm games
Added resource transfer condition to Momoshiki’s tilt from 1.09
Gave Edo Minato’s Rasengan its charged variant from Connections
Gave Rin an infinite in her combo
Reduced forward velocity and pushback from Kabuto, GNW Tobi, Might Guy, and Boro’s Combo supports to reduce combo drops
Hagaromo Awakening Jutsu is pre-determined by the jutsu you start with for the match
Removed red physical hitsphere from Tobirama’s Water Wall Jutsu
Removed back dash hitsphere of Kashin Koji
Changed Might Guy’s Support Action from Combo Support to Strike Back
PTS Sasuke Black Outfit awakening eye fix
Fixed awakening skill not triggering for a costume of GNW Kakashi
Puppet Infinite Guard Break Pill glitch (Cshuriken method) fixed
Armor break model change fix for various awakenings
Disabled hurtboxes for Mitsuki Awakening when performing combos and grab are now enabled
Item changes have been made for the following characters;
Shisui Uchiha (Perfect Susanoo)
Left: (Attack down tag –> Sleeping tag)
Itachi Uchiha (Reanimation)
Left: (Attack down –> Chakra Seal tag)
Down: (Defense up –>Chakra recovery)
The following characters have had their support actions changed;
Madara Uchiha (Six Paths) strike back > charge guard
Madara Uchiha (Reanimation Release) strike back > cover fire
Sakura Haruno (Legacy) charge assist > secret sub
Hinata Hyuga (Legacy) charge assist > strike back
Sarada Uchiha (Chunin Exam) cover fire > break guard
Sasuke (EMS) strike back -> break guard
Itachi (Reanimation) break guard -> charge assist
Sasuke (Storm 3) Charge guard -> strike back
The following characters have moveset adjustments:
Deidara;
Now has new awakening actions
Can use Steer Tech during tilt ( EXPERIMENTAL)
Naruto (Tail Beast Bomb)
Can use Steer Tech during tilt ( EXPERIMENTAL)
Madara (Six Paths)
AC1 after tilt nerf, now starts 4 frames slower
Kabuto (Sage)
Received the connections version of his jutsu
Muu
IC1 now has a 4 frame start up
Increase the backward movement to his tilt
Added hitsphere to upper body during tilt
Can now do his jutsu in the air
Asuma
Now has an air jutsu variant
Jiraiya
Rasengan velocity changed from 50 -> 72
Increased tracking 12 -> 24
Increased the skill looping time 18 -> 34
Konohamaru
Reduced the friction value on tilt ball from 0.3 -> 0.1
Obito (Kid)
Tilt can now lead into combo if the thumbstick is not facing in any direction
Masked Man
Heaven and Earth Explosion Burial paper bombs now linger longer from 8 -> 19 frames
Rin
Summoning: Rolling Logs hitsphere increased 30 -> 55
Tilt trap now last longer 30 -> 60 frames
Suigetsu
Increased the size of hitsphere for tilt
Ic1 range increased
Increased the hitsphere range of grab
Jugo
Ic1 hitsphere adjustment
Raikage: Ay
Increased grab hitsphere to match the animation
Increased forward movement during grab animation
Ic1 push back reduced
Tobi (Great Ninja War)
Ic1 hitsphere adjustment
Obito (rampage)
Jutsu velocity increased from 150 -> 225
Kidomaru
Sped up awakening combos
Haku
Grab hitsphere range adjusted to match the animation
Kimimaro
Grab hitsphere range adjusted to match the animation
Sakura (PTS)
Can now do Booby Trap jutsu while in the air
Tobi (Orange Mask)
Ic1 hitsphere range adjusted to match the animation
Han
Grab hitsphere range adjusted to match the animation
Jirobo
Rough Rampage speed increased
Hanabi
Now gains armor 2 frames earlier during Hanabi Style Rotation
Roshi
Jutsu now has a air version
Tilt now has less recovery frames 55 -> 42
PTS Choji
Human bolder has better tracking
Hinata (Legacy)
Hitsphere size on her combos reduced from 50 -> 40
Air jutsu armor now starts at frame 12
Sakura (legacy)
Hitsphere size on her combos reduced from 50 –> 40
Hinata (The Last)
Ic1 hitsphere adjustment to better match the animation
Sakura (Great Ninja War)
Fixed damage when using “Cherry Blossom Clash” ultimate jutsu
PTS Shino
Reduced the lingering time of “Hidden Jutsu: Insect Cloud” Jutsu when it touches the ground from 150 frames to 90 frames
Masked Man
Fixed appearance of armor break mesh on hood
Fixed doubled hood during ultimate jutsu
Black eye cover disappears while Awakened. does not reappear after awakening ends